Monday, November 25, 2019

Hook the Mouse to Catch Events Outside an Application

Hook the Mouse to Catch Events Outside an Application Learn how to track the mouse activity even when your Delphi application is not active, sits in the tray or does not have any UI at all. By installing a system-wide (or global) mouse hook you can monitor what the user is doing with the mouse and act accordingly. What Is a Hook and How Does It Work? In short, a hook is a (callback) function you can create as part of a DLL (dynamic link library) or your application to monitor the goings on inside the Windows operating system.There are 2 types of hooks - global and local. A local hook monitors things happening only for a specific program (or thread). A global hook monitors the entire system (all threads). To create a global hook you need 2 projects, 1 to make the executable file and 1 to make a DLL containing the hook procedure. Our article on working with keyboard hooks from Delphi explains how to intercept the keyboard input for controls that cannot receive the input focus (like TImage). Hooking the Mouse By design, the movement of the mouse is restricted by the size of your desktop screen (including the Windows Task Bar). When you move the mouse to the left/right/top/bottom edge, the mouse will stop - as expected (if you do not have more that one monitor). Heres an idea for the system-wide mouse hook: If for example, you want to move the mouse to the right side of the screen when it moves toward the left edge (and touches it), you might write a global mouse hook to reposition the mouse pointer. You start by creating a dynamic link library project. The DLL should export two methods: HookMouse and UnHookMouse. The HookMouse procedure calls the SetWindowsHookEx API passing the WH_MOUSE for the first parameter - thus installing a hook procedure that monitors mouse messages. One of the parameters to the SetWindowsHookEx is your callback function Windows will call when there is a mouse message to be processed: SetWindowsHookEx(WH_MOUSE, HookProc, HInstance,0) ; The last parameter (value 0) in the SetWindowsHookEx defines we are registering a global hook. The HookProc parses the mouse related messages and sends a custom message (MouseHookMessage) to our test project: function HookProc(nCode: Integer; MsgID: WParam; Data: LParam): LResult; stdcall;var   Ã‚   mousePoint: TPoint;   Ã‚   notifyTestForm : boolean;   Ã‚   MouseDirection : TMouseDirection; begin   Ã‚   mousePoint : PMouseHookStruct(Data)^.pt;   Ã‚   notifyTestForm : false;   Ã‚   if (mousePoint.X 0) then   Ã‚   begin   Ã‚  Ã‚  Ã‚   Windows.SetCursorPos(-2 Screen.Width, mousePoint.y) ;   Ã‚  Ã‚  Ã‚   notifyTestForm : true;   Ã‚  Ã‚  Ã‚   MouseDirection : mdRight;   Ã‚   end;....  Ã‚   if notifyTestForm then   Ã‚   begin   Ã‚  Ã‚  Ã‚   PostMessage(FindWindow(TMainHookTestForm, nil), MouseHookMessage, MsgID, Integer(MouseDirection)) ;   Ã‚   end;  Ã‚   Result : CallNextHookEx(Hook,nCode,MsgID,Data) ;end; Tip: Read the Win32 SDK Help files to find out about the PMouseHookStruct record and the signature of the HookProc function. Note: A hook function does not need to send anything anywhere - the PostMessage call is used only to indicate that the DLL can communicate with the outer world. Mouse Hook "Listener" The MouseHookMessage message is posted to your test project - a form named TMainHookTestForm. Youll override the WndProc method to get the message and act as needed: procedure TMainHookTestForm.WndProc(var Message: TMessage) ;begin   Ã‚   inherited WndProc(Message) ;  Ã‚   if Message.Msg HookCommon.MouseHookMessage then   Ã‚   begin   Ã‚  Ã‚  Ã‚   //implementation found in the accompanying code   Ã‚  Ã‚  Ã‚   Signal(TMouseDirection(Message.LParam)) ;   Ã‚   end;end; Of course, when the form is created (OnCreate) you call the HookMouse procedure from the DLL, when it gets closed (OnDestroy) you call the UnHookMouse procedure. Note: Hooks tend to slow down the system because they increase the amount of processing the system must perform for each message. You should install a hook only when necessary, and remove it as soon as possible.

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